A downloadable game
*In-game text is in french
*Submission for the 14th edition of the Creative Jam, presented by OSSimTech
In Crunch Hour, you play as a student with a lot of work left to do and very little time left to do it.
You will need to manage your school work and your sleep schedule on 2 different screens.
On the first screen you solve sliding puzzles to complete your homework.
On the second screen you navigate a labyrinth to optimize your sleep.
But you don't have enough time to do it all, manage your time and priorities.
For the intended experience you should place both of your screens far from each other, forcing you to move between both games physically.
Puzzle: Mouse click to slide a piece
Labyrinth: WASD or Arrows to move
Chloé Champoux-Rhéaume - Art
Kyan Daigneault - Art
Jimmy Cao - Sound Design
Xavier Martel-Lachance - Game Design
Gabriel Bradley - Game and Level Design
Sandro Gloria-Glomski - Programmation and Game Design
Caroline Palardy - Programmation and Game Design
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